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The Give and Take drinking game uses playing cards to imitate a game of truth or dare by randomizing turns and offering players an option between truth/dare or drinking alcohol. Sounds like a fun party game, right? Keep reading to learn how to play the Give and Take Drinking Game.

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How to play Give and Take Drinking Game

Give and Take is easy to learn and only requires a few supplies. First, we’ll tell you what you need to play the game. Then, we’ll let you know how to play and the drinking rules.

What do you need for Give and Take?

There’s not much you need to play Give & Take. You probably have everything you need to play this game already! Here’s what you’ll need:

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  • One standard deck of cards
  • A group of people (3 or more)
  • Alcohol

And that’s it! Once you have those things, you’re ready to play the Give & Take Drinking Game.

Give and Take Gameplay

  1. Gather all party people around a table. We recommend a table for ease of communication, but if you’re feeling adventurous, feel free to play this game anywhere, on the ground, on the grass, on top of a garbage can, or on any other flat surface! We won’t judge you!
  2. One person will start as the dealer. The dealer will then shuffle the deck of cards and deal out four cards to each player, face up. So every player should have four cards in front of them at the start of the game.
  3. The dealer makes two rows of 6 cards, face down. Make sure to reshuffle the cards before making the rows! After the rows are made, you have to designate one row as the “give or dare” side and the other as the “take or truth” side. We suggest defining the left row with “take or truth” and the right row with “give or dare”.
  4. Each card from one to six in the rows increments the length of time you have to drink. If you choose to drink instead of answering a question or completing a dare, you will have to drink for the number of seconds that card represents. We’ll get into more detail about this when discussing the drinking game rules.
  5. To start the game, the dealer flips over the first card of the “take or truth” row. Whoever has this card must drink or answer a question agreed upon by the rest of the playing group. Note: If two or more people have the card, it goes to a battle of rock, paper, scissors. The loser(s) must drink, and the winner has the choice of answering a question or drinking. A card replacer must be chosen from the deck if no one has the card.
  6. Then, the first card of the “give or dare” row is flipped over. Whoever has this card may choose one player that has to drink and then receives a dare from the person that had to drink. Alternatively, the player with this card can choose to consume for themselves, and then they don’t have to complete a dare. Note: If two or more people have the card, it goes to a battle of rock, paper, scissors. The loser(s) must drink, and the winner can choose one player that has to drink or fulfill a dare. A card replacer must be chosen from the deck if no one has the card.

As you can see, the game is pretty simple! Now let’s move on to the drinking rules of Give and Take.

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Drinking Game Rules for Give and Take

As mentioned before, each card from one to six in the rows increments the length of time you have to drink. So, if you choose to drink instead of answering a question or completing a dare, you will have to drink for the number of seconds that card represents. Here’s a breakdown of the drinking game rules:

- The first card of each row represents 2 seconds.

If you choose to drink instead of answering a question or completing a dare, you will have to drink for 2 seconds.

- The second card of each row represents 4 seconds.

If you choose to drink instead of answering a question or completing a dare, you will have to drink for 4 seconds.

- The third card of each row represents 6 seconds.

If you choose to drink instead of answering a question or completing a dare, you will have to drink for 6 seconds.

- The fourth card of each row represents 8 seconds.

If you choose to drink instead of answering a question or completing a dare, you will have to drink for 8 seconds.

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- The fifth card of each row represents 10 seconds.

If you choose to drink instead of answering a question or completing a dare, you will have to drink for 10 seconds.

- The sixth card of each row represents chugging your drink.

If you choose to drink, you will have to chug your drink instead of answering a question or completing a dare.

Additional Drinking Rules

Some special rules exist to make the Give & Take drinking game a bit more interesting as well:

  • If a player has doubles of a card flipped in either row, they can assign other players the drinks and take the truth/dare, or vice-versa.
  • If no one has the flipped card, everyone drinks for 2 seconds.
  • If anyone receives an Ace in the initial four-card handout, they can make up a drinking rule.
  • If an Ace is flipped in either row, whichever player has the most cards from the same suit as that Ace makes a rule (a good old fashion game breaks ties of Rock Paper Scissors)
  • One last side note, Aces dealt to the player or flipped in rows aren’t counted as a card, and they simply represent a rule to be made, then they’re discarded and replaced with a new non-Ace card.

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