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If you’ve ever wished your drinking nights felt more like a wizard’s duel, Not Enough Mana is the party game spell you’ve been waiting for. It mixes strategy, laughter, and a dangerous amount of potion-chugging into one chaotic experience.

Forget beer pong — this is what happens when Harry Potter drops out of Hogwarts and starts hosting house parties.

At its core, Not Enough Mana is about summoning spells, springing traps, and forcing your friends to down “potions” (aka whatever you poured into your glass). It’s fast, unpredictable, and the kind of game where the line between “wizardly genius” and “magical disaster” gets blurry real quick.

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👉 Want something just as frantic but faster? Check out Spoons, the card-snatching drinking game that’s pure chaos in every round.

How to Play Not Enough Mana

The Not Enough Mana drinking game is easy to learn but sneaky in its chaos. Here’s how to get started:

1. Gather your coven

You’ll need 3–6 players, each with their own drink (beer, cocktails, soda—your call). Shuffle the deck and deal cards.

2. Track your mana

Every player starts with a set number of mana points. Lose them all, and you’re out of the wizard wars.

3. Cast your spells

On your turn, draw a card and either cast a spell, play a trap, or use a potion. Most of these come with drinking challenges attached.

4. Face the traps

Beware hidden trap cards—one wrong move, and you’ll be forced to sip, chug, or hand over a card.

5. Drink for mana

Some cards require you to drink in exchange for more mana. Manage your potion wisely, or risk passing out before the final duel.

6. Last wizard standing

The aim? Survive with your mana intact while everyone else is losing theirs (and their balance).

Not Enough Mana Card Types

The magic of Not Enough Mana comes from its deck. Each card type keeps the game unpredictable and guarantees wild reactions.

1. Spell Cards

These are your bread-and-butter attacks and defenses. Fireballs, mana drains, and protective shields make up the bulk of the wizardly arsenal.

2. Potion Cards

Potions replenish your mana—but only if you drink from your actual potion (your glass). Some are lifesavers, others come with nasty side effects.

3. Trap Cards

Perfect for the schemers. Traps can sabotage other players instantly or sit hidden until triggered, turning the game upside down at just the right moment.

Not Enough Mana Rules

The official rules are simple, but where Not Enough Mana really shines is in the house rules. These add chaos, speed, and hilarious penalties that guarantee nobody leaves the table sober—or dry-eyed from laughing.

1. Mana Mishaps

Forget the name of a spell? Take a drink. Wizards with bad memory pay the price.

2. Critical Fail

Roll a 1 on any die-based challenge, and you must finish your potion.

3. Critical Hit

Roll a 20? Congratulations—you can assign drinks to anyone you choose.

4. Potion Overflow

Spill your drink? You lose your next turn and chug what’s left.

5. Theme Calling

The table picks a theme (love spells, revenge, awkward family dinners). Any card played that matches the theme gets bonus points.

6. Time Crunch

Give players a 10-second countdown to play a card or forfeit their turn. Panic makes for great comedy.

Not Enough Mana Variations

Want to push your party deeper into magical chaos? These variations remix the Not Enough Mana experience so no two nights ever feel the same.

1. Drinking Gauntlet Mode

Every time you lose mana, you drink. Simple, brutal, and guaranteed to shorten the night.

2. Dare Instead of Drink

Swap alcohol penalties for dares—perfect for non-drinkers or mixed groups. Lose mana, do something ridiculous.

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3. Continuous Saga

Instead of resetting each round, keep building one long wizard story. Expect plot holes and questionable storytelling.

4. Double Draw

Players draw two cards each turn and must pick one to play. Twice the chaos, half the mercy.

5. Partnered Play

Pair up into wizard duos. You share mana, but also share drinking penalties—your partner’s mistakes become your problem.

6. Speed Round

Set a strict timer for turns (like 15 seconds). If you hesitate, you drink.

FAQs about Not Enough Mana

1. What is Not Enough Mana?

It’s a fantasy-themed drinking card game where players act as wizards battling with spells, potions, and traps.

2. How many players can join?

The game is best with 3–6 players.

3. Do I need alcohol to play?

Nope! You can use juice, soda, or water if you prefer a sober version.

4. How long does a game last?

Usually around 45–60 minutes, depending on group size and house rules.

5. Is it suitable for big groups?

It works best with small to medium groups, but you can always split into teams for larger parties.

6. What’s the win condition?

Survive with mana points while forcing others to run out.

👉 Suggested read: Joking Hazard Card Game: Rules, How to Play & Variations

7. Can I customize the cards?

Yes—blank cards can be used to create your own spells, traps, or potions.

8. Is Not Enough Mana like other drinking games?

It stands out for its wizard theme and strategy—less random than typical drinking games, but still full of chaos.

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