Not Enough Mana
Cast spells, spring traps, and outdrink your friends in Not Enough Manaâthe chaotic wizard-themed party game.
âïž September 10, 2025
- đŽÂ How to Play Not Enough Mana
- đ Not Enough Mana Card Types
- đŻÂ Not Enough Mana Rules
- âĄÂ Not Enough Mana Variations
- đŸÂ FAQs about Not Enough Mana
If youâve ever wished your drinking nights felt more like a wizardâs duel, Not Enough Mana is the party game spell youâve been waiting for. It mixes strategy, laughter, and a dangerous amount of potion-chugging into one chaotic experience.
Forget beer pong â this is what happens when Harry Potter drops out of Hogwarts and starts hosting house parties.
At its core, Not Enough Mana is about summoning spells, springing traps, and forcing your friends to down âpotionsâ (aka whatever you poured into your glass). Itâs fast, unpredictable, and the kind of game where the line between âwizardly geniusâ and âmagical disasterâ gets blurry real quick.
đ Want something just as frantic but faster? Check out Spoons, the card-snatching drinking game thatâs pure chaos in every round.
How to Play Not Enough Mana
The Not Enough Mana drinking game is easy to learn but sneaky in its chaos. Hereâs how to get started:
1. Gather your coven
Youâll need 3â6 players, each with their own drink (beer, cocktails, sodaâyour call). Shuffle the deck and deal cards.
2. Track your mana
Every player starts with a set number of mana points. Lose them all, and youâre out of the wizard wars.
3. Cast your spells
On your turn, draw a card and either cast a spell, play a trap, or use a potion. Most of these come with drinking challenges attached.
4. Face the traps
Beware hidden trap cardsâone wrong move, and youâll be forced to sip, chug, or hand over a card.
5. Drink for mana
Some cards require you to drink in exchange for more mana. Manage your potion wisely, or risk passing out before the final duel.
6. Last wizard standing
The aim? Survive with your mana intact while everyone else is losing theirs (and their balance).
Not Enough Mana Card Types
The magic of Not Enough Mana comes from its deck. Each card type keeps the game unpredictable and guarantees wild reactions.
1. Spell Cards
These are your bread-and-butter attacks and defenses. Fireballs, mana drains, and protective shields make up the bulk of the wizardly arsenal.
2. Potion Cards
Potions replenish your manaâbut only if you drink from your actual potion (your glass). Some are lifesavers, others come with nasty side effects.
3. Trap Cards
Perfect for the schemers. Traps can sabotage other players instantly or sit hidden until triggered, turning the game upside down at just the right moment.
Not Enough Mana Rules
The official rules are simple, but where Not Enough Mana really shines is in the house rules. These add chaos, speed, and hilarious penalties that guarantee nobody leaves the table soberâor dry-eyed from laughing.
1. Mana Mishaps
Forget the name of a spell? Take a drink. Wizards with bad memory pay the price.
2. Critical Fail
Roll a 1 on any die-based challenge, and you must finish your potion.
3. Critical Hit
Roll a 20? Congratulationsâyou can assign drinks to anyone you choose.
4. Potion Overflow
Spill your drink? You lose your next turn and chug whatâs left.
5. Theme Calling
The table picks a theme (love spells, revenge, awkward family dinners). Any card played that matches the theme gets bonus points.
6. Time Crunch
Give players a 10-second countdown to play a card or forfeit their turn. Panic makes for great comedy.
Not Enough Mana Variations
Want to push your party deeper into magical chaos? These variations remix the Not Enough Mana experience so no two nights ever feel the same.
1. Drinking Gauntlet Mode
Every time you lose mana, you drink. Simple, brutal, and guaranteed to shorten the night.
2. Dare Instead of Drink
Swap alcohol penalties for daresâperfect for non-drinkers or mixed groups. Lose mana, do something ridiculous.
3. Continuous Saga
Instead of resetting each round, keep building one long wizard story. Expect plot holes and questionable storytelling.
4. Double Draw
Players draw two cards each turn and must pick one to play. Twice the chaos, half the mercy.
5. Partnered Play
Pair up into wizard duos. You share mana, but also share drinking penaltiesâyour partnerâs mistakes become your problem.
6. Speed Round
Set a strict timer for turns (like 15 seconds). If you hesitate, you drink.
FAQs about Not Enough Mana
1. What is Not Enough Mana?
Itâs a fantasy-themed drinking card game where players act as wizards battling with spells, potions, and traps.
2. How many players can join?
The game is best with 3â6 players.
3. Do I need alcohol to play?
Nope! You can use juice, soda, or water if you prefer a sober version.
4. How long does a game last?
Usually around 45â60 minutes, depending on group size and house rules.
5. Is it suitable for big groups?
It works best with small to medium groups, but you can always split into teams for larger parties.
6. Whatâs the win condition?
Survive with mana points while forcing others to run out.
7. Can I customize the cards?
Yesâblank cards can be used to create your own spells, traps, or potions.
8. Is Not Enough Mana like other drinking games?
It stands out for its wizard theme and strategyâless random than typical drinking games, but still full of chaos.
đ€ Suggested read: Joking Hazard Card Game: Rules, How to Play & Variations