Kemps Card Game
How to play Kemps, plus the wildest variations and sneaky winning tips.
âïž July 30, 2025
- đ How to Play Kemps
- đ Kemps Rules (and Tips)
- đ Kemps Game Variations
- â FAQs About the Kemps Card Game
Think you and your bestie have telepathy? Kemps is here to prove you right â or completely shatter your confidence. This fast-paced card game isnât just about matching sets, itâs about mastering sneaky signals and trying not to scream âKEMPS!â at the wrong moment (which you definitely will).
Whether youâre the subtle eyebrow-raiser or the dramatic hair-flipper, this game turns a regular hangout into a spy movie with snacks. All you need is a partner, a standard deck of cards, and zero shame. Let the chaos begin.
đ Try Higher or Lower next to keep the wild guesses and lucky streaks going.
How to Play Kemps
The Kemps card game is like telepathy on steroids. You and your partner try to pull off the perfect heist: collect four-of-a-kind and signal each other without saying a wordâand without getting caught. Itâs messy, sneaky, and seriously addictive.
This isnât a game for the shy or the subtle. Itâs for those who love chaos, deception, and the thrill of yelling âKEMPS!â at just the right moment.
1. Partner up and prep the deck
You need at least 4 players, split into pairs. Use a standard 52-card deck and remove jokers.
2. Deal and display
Each player gets 4 cards. Then, place 4 cards face-up in the center of the table. These form the âpoolâ everyone draws from.
3. Set your secret signals
Before the game starts, each team must come up with a non-verbal signal (e.g., scratching your chin, adjusting your hair). This will be how you let your partner know youâve got four-of-a-kind.
4. Swap cards, fast and furious
Players can swap any of their cards with the ones in the middleâno turn-taking, itâs all simultaneous. Refill the pool immediately after cards are taken.
5. Call âKEMPS!â when ready
If your partner gives the signal and you think theyâve got four-of-a-kind, shout âKEMPS!â
If you’re right, your team wins the round. If you’re wrong, you earn a letter in the word âKEMPS.â
If an opponent catches your signal and calls âStop Kemps!â before you do, they steal the round.
đ If you’re looking for another party favorite with a twist, try the 3-13 card drinking game.
Kemps Game Rules (and Tips)
Kemps is as much about mind games as it is about cards. Winning isnât just about getting four-of-a-kindâitâs about staying calm, selling lies, and spotting secrets.
1. Misdirection is everything
Throw fake signals around like candy. It keeps your opponents confused and paranoid.
2. Keep your signal simple
The best signals are ones you can do naturallyâlike tapping the table or cracking your knuckles. The weirder it is, the more obvious it gets.
3. Watch everyone, not just your partner
Sometimes itâs easier to catch another team than to win on your own. Be alert.
4. Control the pool
If youâre close to a four-of-a-kind, try to monopolize the center cards by grabbing and replacing rapidly.
5. Donât rush the call
Timing is everything. If you call âKEMPS!â too early and youâre wrong, you get penalized. Trust your gutâbut confirm first.
Kemps Game Variations
Once youâve played a few rounds, the Kemps card game is ripe for chaos. Try these twists to keep it fresh, weird, and more hilarious.
1. Drinking Kemps
Wrong calls? Take a sip. Miss a signal? Bottoms up. âKEMPS!â becomes a lot harder (and funnier) after a couple drinks.
2. Wild card chaos
Designate one rank (e.g. Kings) as wild. Makes it easier to collect four-of-a-kind, but harder to keep track of whatâs real.
3. No signal Kemps
No agreed signals. You just have to feel when your partner has it. Itâs all vibes and gut instinct.
4. Reverse Kemps
Your partner has to call âKEMPS!â without any signal from you. Forces you to get in sync mentally instead of physically.
5. Theme Kemps
Add fun themesâlike miming dance moves, facial expressions only, or even sound-based cues (if youâre rebels).
FAQs About the Kemps Card Game
1. How many players do you need to play Kemps?
You need at least four players, split into two teams. More players = more fun.
2. Can you change your signal mid-game?
Not really. Youâre supposed to stick to the pre-agreed signal, but if no one notices⊠well.
3. What happens if two people shout âKEMPS!â at the same time?
Whoever called it first gets priority. You can replay the round if thereâs serious confusion.
4. Can I bluff with a fake signal?
Absolutely. Bluffing is part of the gameâs fun. Just donât overdo it and get caught.
5. What do you do when the pool runs dry?
Just deal four new cards face-up into the center. The chaos continues.