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Some card games help you make friends. This one tests them. Charge It to the Game is what happens when dares, drinks, and deep-seated issues meet at the same party. It’s brutally honest, wildly fun, and just the right amount of chaotic.

Perfect for birthdays, breakups, bachelorette nights, or the kind of hangouts that end with “How did we get here?”, this game thrives on messy conversations and shameless oversharing. Just remember the golden rule: don’t take anything personally—just charge it to the game.

👉 Want more chaotic card nights? Check out our favorite card drinking games to stir up even more drama.

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How to play Charge It to the Game

If you can read a card and make bad decisions, you’re qualified. Each turn, players draw a card, read it out loud, and either answer it, do it, or take a drink instead.

1. Shuffle and stack

Crack open the box, shuffle the deck, and place it in the center of the table. This is the calm before the storm.

2. Draw and read

On your turn, draw the top card and read it out loud. No skipping, no whispering. Own it.

3. Complete the prompt—or sip up

If the card calls you out, face the music. Don’t want to do it? No problem—take a drink and move on. No shame (well, some).

4. Group challenges are everyone’s problem

If the card involves the whole group, everyone plays. Last person to respond usually drinks, but you can get creative.

5. End whenever you feel exposed

There’s no official “winner.” End the game when your group feels too emotionally naked or the drinks are gone—whichever comes first.

👉 Think you’re good at bluffing? Put your poker face to the test with the Bullshit drinking game, where lying gets you lit.

Charge It to the Game rules

This game has two settings: lighthearted and dangerously real. These tips help keep things fun without someone storming out or crying into their cocktail.

1. Establish safe words

It sounds intense, but having a “tap out” phrase like “charging it” keeps people from feeling pressured or called out.

2. Rotate hosts

Have someone new read the card for each round. It evens out the energy and stops the same person from always being the loudest.

3. Build in breaks

This game gets spicy fast. Pause for a snack, water, or some palate-cleansing memes every so often.

4. Choose your deck wisely

There are usually multiple editions (classic, After Dark, etc.). Don’t bring the spicy deck to family night unless you want generational trauma.

5. Keep the drink penalties flexible

Let people sip, take a shot, or substitute with a non-alcoholic drink. The point is fun, not forcing anyone to black out.

Charge It to the Game variations

This game is endlessly remixable. Here’s how to adapt it depending on your crowd and level of unhinged energy.

1. Spicy Secrets Edition

Everyone writes one secret anonymously on paper and tosses it in a bowl. When a card mentions a secret, someone draws from the bowl instead—and the group guesses who it belongs to.

2. Therapy Night Mode

Add a twist where, every 5 rounds, someone shares a low-stakes “therapy confession” (e.g. “I pretend not to see texts when I’m overwhelmed.”) Cue drinks, laughter, or bonding.

3. Reverse Roast

Instead of calling each other out, you flip it: compliment the person most likely to apply to the card. If you can’t think of anything nice, you drink.

4. 2AM Mode

Every card becomes double or nothing. If someone refuses to do it, they take two drinks. If they do it? They nominate someone else to take a drink too. Chaos guaranteed.

5. Silent Round

One round where no one’s allowed to explain themselves. Draw the card, react, sip or complete it—but no talking. It’s hilariously uncomfortable and very revealing.

FAQs about Charge It to the Game

1. What does “charge it to the game” even mean?

It’s slang for “take the L and keep it pushing.” In this case, it’s a way to keep the game light—even when the cards cut deep.

2. Do I have to drink?

Nope. You can swap out drinks for dares, candy, water, or spicy food. The point is the choice: do the card, or pay the price.

3. Is this a good first-date game?

Absolutely not. Unless your idea of romance is exposing childhood trauma and ex drama in the first 15 minutes.

4. Can you play this over Zoom?

Surprisingly, yes! Just make sure everyone has a deck or you have one host reading cards. Bonus: mute people who avoid drinking.

5. What happens if two people argue over a card?

Let the group vote. If all else fails, both of them drink. It’s not that deep. Just charge it.

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